
#DSP QUATTRO WONT PLAY PROFESSIONAL#
“We know that this great range of products can serve all projects within a very professional way. “We love Powersoft and the people involved,” said Kemland. This is controlled by a Dynacord Matrix made up of an MXE5 mix engine and a pair of TPC-1 touch panel controllers, as well as Van Damme LSZH Speaker Cables.

The team chose 3 x Powersoft’s Quattrocanali 8804 DSP + Dante to drive the 25 x Martin Audio CDD15-WR and 17 x CDD10-WR (which are used as delay). The system would need to transmit both speech and energising music, with volume and fidelity key aspects in setting the right ambiance, allowing spectators and football team to perform at their best.

“From the first design we were able to answer all their questions within the budget they had in mind, so we were not forced to make any backup plans.” “Beerschot wanted to have an installation to improve quality of speech and to be able to play a good ambient sound the latter of which was not really possible with the old system. “PFL – one of our preferred dealers – came to us for advice on their design and budget in reference to renewing the stadium’s existing sound system, which was about 25 years old at the time,” said Steven Kemland, manager at FACE PROJECTS. When the stadium’s management came to a point where they could no longer continue with their outdated sound system, they called on audio experts PFL and FACE PROJECTS, to assist. Sounds like all of this is coming down the road, so I'm happy to wait, but I wouldn't be happy to see another change prohibiting mp3s from qlab altogether in the meantime.Florence, Italy 6 th July 2021 – Although Antwerp’s Olympisch Stadion was built as the main location of the 1920’s Summer Olympics, it remains one of the city’s landmarks today, thanks to its status as the home base for the local football team, K.Beerschot V.A. I'd be bummed if QLab stopped supporting mp3s until it also has a quick and easy to use file conversion tool built in. it sounds like the OP was using a version of QLab from before the warning was put in place, which is the problem with regards to mp3 support. For someone who knows that there is a bug with them and has a workflow that can incorporate that information into their process intelligently, it'd be a bummer to not have qlab support mp3s at all. I think this makes it appear that qlab is flawed even though it's an apple issue. Something besides this situation where a new user to qlab learns the hard way that some mp3s will play but not correctly. Maybe provide a mp3 to aiff / wav file batch tool. Maybe that is an option.Īs a hardcore fan and user of qlab, I'd be in complete support of qlab not supporting mp3s at all. Maybe the mp3 warning should show up any time qlab is started from scratch of it doesn't and any time an existing workspace file is loaded that contains any mp3s.ĭSP Quattro converts any mp3 I open into a aiff/wav automatically. Obviously a first time warning is a start but not enough. Better that than these sorts of emergencies that could of been avoided. Meaning that its not a fixed length but random, I'd be inclined to think that qlab should just refuse to play mp3s at some point. Qlab should refuse to load a file that won't play correctly. I think this issue has bit way too many users to be a casual matter any more. > thanks for the ideas.hope I can return the favor some day. > that really could be it.there are some long mp3's (tone, atmosphere).

On Sep 22, 2012, at 1:46 PM, John Ballinger wrote: (no video, using 6 channels of audio, mixing mp3's with AIFF's, very straightforward gig, no mics, no MIDI, )Ĭhange your preferences or unsubscribe here: We have a preview tonight and I'm getting loads of fecal matter from the SM. Was to create a separate cue list, copy and paste the problematic cue into the new list, then copy and paste the cue from the new list into the "show" list, erase the "old" problematicĬue and see if that fixes it. The only difference between them are audio files. I have nearly identical cues that DO operate well relative to the ones that do not. There seems to be no explanation that involves Help! (and thanks in advance for any that comes.) I have about 4 cues (out of 90) that are not advancing to the next cue after "GO". On Sat, at 12:20 PM, John Ballinger wrote:
